Monday, February 12, 2007

Crippled by design

Designing optimal solutions is difficult. Settling for a working solution is every day life, but most IT solutions seem to get seriously crippled in one or more aspects at some point in time. The system can be difficult to use, costs of development can sky-rocket, it can be impossible to maintain, it can have limits in scalability. But even crippled software can be useful.

There is probably no single one and only explanation why this crippling is happening. I'm sure that many causes combine. Many of the problems giving the system a crippled appearance can be fixed, given time and resources, but there always seems to be new issues popping up, like peels on an onion. Some times a crippled system delivered today is better than the most optimal system delivered too late.

Generally it is said that it is cheaper to fix a problem that would cripple a system early in the design phase. The problem with this is that early you don't necessarily know every aspect that will appear crippled, even how thoroughly you look at your design. It is just no possibility to know every aspect of how the system will appear before it is actually deployed into production. There is some value to the design up front approach, but on a too detailed level it is doomed to result in analysis paralysis.

When designing software and IT systems there are more degrees of freedom than can be perceived. You can implement a system in many, very many different ways. Most ways of implementation will not differ very much from each other when done, and most will have no influence on the end result, but each possible equal implementation can be given a most important role due to decisions made very much later on. Reversing the latest decision can sometimes only bring negative side effects. Going back and undoing the faulty decisions, made long ago, is not always the most pleasant thing in a normal project setting, but in agile projects doing refactoring this is actually one aspect that in my opinion makes agile approaches better, if only the faulty decision is found.

Real clear failures are just as rare as optimal solutions. Mostly the reason for failure is that projects run out of money. With agile approach there is a natural way of closing down unsuccessful development work. Perhaps we should be ready to scrap and abort more traditional software projects also that are showing signs of crippledness. I think that even the most severely crippled IT system has some value in that it can teach us a lesson perhaps enabling us to doing better next time. The most important thing to remember is that it is your actions as a designer, either the ones that you do or the actions that you omit doing that is going to make or break the system. There is no escaping, you are responsible for your design decisions.

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